﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace TileEditorApplication.TileClasses
{
    class TileSet
    {
        public Bitmap bitmap;

        public String name;
        public String fileName;

        public Size size;
        public Size tileSize;

        public int textureID = -1;

        public TileSet(String _name, String _filename, String _filePath, Size _size, Size _tileSize, int ID)
        {
            name = _name;
            fileName = _filename;
            bitmap = new Bitmap(_filePath);
            size = _size;
            tileSize = _tileSize;
            textureID = ID;
        }            
    }
}
